JP/EN

Real life EEG project

  • Our Lab
  • EEG measurement during handwriting
  • EEG measurement during walking
  • EEG measurement during video viewing
  • EEG measurement during VR games
  • EEG

What's New

25.Nov.2024
A research paper by Naruse et al. was published in the Transactions of the Human Interface Society (in Japanese).
(EEG modulations of motor command and interoceptive perception in computer game related to increasing of player's gaming proficiency.)
13.Sep.2024
Ishii will give a presentation at the 64th Annual Meeting of the Society for Psychophysiological Research (Oct.23-26).
(Cognitive processing of partner's spoken words in natural conversation: an EEG study)
11.Sep.2023
A research paper by Naruse et al. has been accepted for publication in IEEE Access.
(Physiological Responses to Movies Predict Marital Satisfaction)
28.Aug.2023
A research paper by Naruse et al. has been accepted for publication in the Transactions of Human Interface Society (in Japanese).
(The Proteus effect in virtual space modulates early stage of neural processing)
07.Jul.2023
A preprint of the joint research between Ihara and Osaka University has been published on the arXiv.
(Semantic Processing of Political Words in Naturalistic Information Differs by Political Orientation)
03.Jul.2023
Watanabe will give a presentation at the 45th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC2023) (Jul.24-27).
(Predicting the degree of video game preference for winning against opponents from EEG features when competing for performance on a gamified task)
24.May.2023
The research paper by Saga, Watanabe, and Naruse has been accepted for publication in Applied Sciences.
(Recurrent Neural Network to Predict Saccade Offset Time Points from Electrooculogram Signals for Automatic Measurement of Eye-Fixation-Related Potential)

Members

members

Publications

Facility and Equipment

EEG viewed on a smart phone