Real life EEG project
What's New
- 25.Nov.2024
- A research paper by Naruse et al. was published in the Transactions of the Human Interface Society (in Japanese).
(EEG modulations of motor command and interoceptive perception in computer game related to increasing of player's gaming proficiency.) - 13.Sep.2024
- Ishii will give a presentation at the 64th Annual Meeting of the Society for Psychophysiological Research (Oct.23-26).
(Cognitive processing of partner's spoken words in natural conversation: an EEG study) - 11.Sep.2023
- A research paper by Naruse et al. has been accepted for publication in IEEE Access.
(Physiological Responses to Movies Predict Marital Satisfaction) - 28.Aug.2023
- A research paper by Naruse et al. has been accepted for publication in the Transactions of Human Interface Society (in Japanese).
(The Proteus effect in virtual space modulates early stage of neural processing) - 07.Jul.2023
- A preprint of the joint research between Ihara and Osaka University has been published on the arXiv.
(Semantic Processing of Political Words in Naturalistic Information Differs by Political Orientation) - 03.Jul.2023
- Watanabe will give a presentation at the 45th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC2023) (Jul.24-27).
(Predicting the degree of video game preference for winning against opponents from EEG features when competing for performance on a gamified task) - 24.May.2023
- The research paper by Saga, Watanabe, and Naruse has been accepted for publication in Applied Sciences.
(Recurrent Neural Network to Predict Saccade Offset Time Points from Electrooculogram Signals for Automatic Measurement of Eye-Fixation-Related Potential) - 09.Mar.2023
- The research paper by Yokota, Naruse et al. has been accepted for publication in Sensors.
(Extraction of Individual EEG Gamma Frequencies from the Responses to Click-Based Chirp-Modulated Sounds)
- 05.Dec.2022
- The research paper by Yokota, Naruse et al. has been accepted for publication in PLoS ONE.
(Comparison and combination of gamified neurofeedback training and general behavioral training) - 02.Dec.2022
- Yokota and Naruse's research paper has been accepted for publication in PLoS ONE.
(Effects of subjective and objective task difficulties for feedback- related brain potentials in social situations: An electroencephalogram study) - 01.Dec.2022
- The research paper by Watanabe, Naruse, Ihara et al. has been accepted for publication in Scientific Reports.
(Impact of depressed state on attention and language processing during news broadcasts: EEG analysis and machine learning approach) - 25.Oct.2022
- Watanabe and Naruse's research paper has been accepted for publication in Frontiers in Neuroergonomics.
(P300 as a neural indicator for setting levels of goal scores in educational gamification applications from the perspective of intrinsic motivation: An ERP study)
- 17.Oct.2022
- Watanabe and Iwasaki will give a presentation at Neuroscience 2022(Nov.12-15)
(Watanabe: Predicting depressed mood according to EEG responses during spoken language processing of a news broadcast in a non-clinical population)
(Iwasaki: The amplitude of the P300 component is significantly modulated by the Proteus effect in VR) - 11.Oct.2022
- Yokota and Yamawaki will give a presentation at IEEE MetroXRAINE2022(Oct.26-28).
(Yokota: Modulation of Error-Related Negativity Under Construction of Internal Model)
(Yamawaki: Prediction of Scalp EEG Waveforms From Forehead Electrodes Using Convolutional Neural Networks to Improve Signal-To-Noise Ratio)
Facility and Equipment
![EEG viewed on a smart phone](/brain/en/dv69uh000000027s-img/nouhakei.jpg)